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Hello, my Duffell.org peeps. Good to see you here.
I now present the rules (as I know them) for Hot Dice AKA “the world’s greatest dice game” AKA a fun way to spend an evening AKA what are those idiots doing over there making all that fuss…
What You Need: six dice, some people, a reasonably flat surface to roll said dice on.
The game is based on ones, fives, and three of a kind. Ones count as 100 points. Fives count as 50. Three of a kinds are x100 (three fives = 500, three twos = 200, three fours = 400, etc.) except three ones which counts as a thousand. Three of a kinds have to happen on a single roll within a turn to count.
Each player rolls a die to determine prder of play. Lowest starts.
Play begins. You begin by rolling all six dice. With each roll, you can keep as many or as few scoring dice as you like, and continue rolling the rest. Each turn goes for as many rolls as you like, provided you have at least one scoring die to pull aside with each roll. Turn ends when you decide to stop, or when you have a roll that scores nothing (in which case you lose all points for that turn). If you don’t have a one, a five, or three of a kind on your initial roll, you suck and your turn is over. Tough city.
You have to get 500 points on your turn to get on the board initially. After that, you have to make a minimum of 350 per turn. Otherwise you don’t get a score, and everyone makes fun of you.
Secondary rules:
When all six dice score something, you’ve got Hot Dice. Keep your score for the turn running and roll all the dice again. (Yelling “HOT DICE!” is encouraged at this point, though not required.) Play progresses as normal, but beware- as before if you get a roll with no scoring dice, you lose ALL points for the turn (yes, including those before the Hot Diceness).
Three CONSECUTIVE pairs on a single roll (1s-2s-3s, 2s-3s-4s, 4s-5s-6s) is Boxcars. Boxcars scores 1250 and you’ve got Hot Dice.
1-2-3-4-5-6 on a roll is a Straight. A Straight scores 1500 and you’ve got Hot Dice.
Six ones on a roll is next to impossible, and if it comes up wins the game immediately. No second chances, no appeals, suckas pack their bags and get out.
When a die rolls off the table, lands on another die, lands in your lap, etc., it gets re-rolled. (Just that one die, NOT the entire bunch of dice.)
Scoring is kept as a running total, adding as you go. Games are to 10,000. Once a player gets over 10,000, the players that go after him have one turn to pass him and win. (So if you go third out of six people and you get over 10,000, players 4-5-6 get one turn each to attempt to better you. Players one and two can go home and cry.)
Drinking is encouraged, as is shouting, as are various “psyche out your opponents” techniques (i/e making faces, making jokes about mothers, seductive glances, what-have-you).
So yeah. That’s the game. Best played late in the evening, for maximum delerium.
Awesome.
-Patrick
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